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Ranger - Modern Warfare 2 Multiplayer Weapon Guide

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The Ranger is a sawn-off, double barrelled shotgun, unlocked at level 42.

The weapon featured in-game is an American shotgun of unknown provenance - 'Ranger' was the brand name for a line of hunting shotguns sold by Sears and Roebuck company, dating to the early 20th century.

A variety of different manufacturers made shotguns under this brand name, so it's difficult to pin an exact model. The ranger uses standard 12-gauge shotgun cartridges, likely double ought-buck.

The weapon has been extensively modified, with a sawn-off barrel and much of the stock has been removed. This will increase shot dispersion, reduce muzzle velocity and aid in concealment.

There are no sights on the ranger, but this isn't so much of an issue as precision isn't one of the ranger's characteristics.

The Ranger boasts the highest damage of all the shotguns in game - at point-blank range, each of the six pellets will deal 75 damage.

This means that even without stopping power a single shot from the Ranger is capable of dealing 450 damage - enough to kill somebody four and a half times over.

This massive damage is somewhat tempered by the very short range of the weapon - in fact the Ranger has the shortest effective range of all the shotguns.

Still, if you can get close enough with the Ranger you will definitely have the upper hand - with the ability to kill even Painkiller users in just one shot up-close, this is the perfect weapon for those who like to get up close and personal.

There are not many attachments available for the Ranger, and the first unlock is arguably the best; Akimbo gives you two Rangers, increasing your firepower with no real downside.

Range, hipfire spread and damage remain the same as the single ranger - except now you get 4 barrels to unload instead of just two. It essentially boils down to extended mags in its effect.

The other attachment, FMJ, increases penetration but pales in usefulness when compared to akimbo.

If you're using a primary weapon with Bling then by all means pair FMJ with Akimbo, but otherwise there's little reason to stray from the double rangers.

Stun grenades are a great choice as they extend the effective range of the Ranger by allowing you to get closer while the enemy is stunned; If you manage to stun someone facing away from you they won't be able to turn around before you can get close and kill them.

Semtex can be used in a similar way, extending your effective range and often buying you enough time to reload or switch to your primary weapon.

The Ranger works best when used as a situational weapon - clearing interiors, or any sort of anticipated close range encounter. The ability to net one-hit kills up close will often be very useful when moving through corridors and stairwells.

One thing to beware while using the Ranger is your limited ammunition supply. Even with akimbo rangers you'll only have 4 shots before you need a reload, and it's all too easy to expend your entire supply prematurely.

Fire control is absolutely essential. It's best not to unleash both barrels at once, instead only firing additional shots when necessary.

If you expend everything you've got you'll be left vulnerable while you reload - during which more often than not you'll end up knifed or gunned down.

It takes some practice to perfect, and even then in situations where you are taken by surprise the temptation to unload as quickly as possible remains - but learning to reserve your shots for when they're really needed is critical, especially against multiple enemies.

One trick with the Akimbo rangers is to fire both barrels on a single ranger before the other, allowing you then to reload one while you still have another ready and fully loaded at your disposal.

Even in one-on-one situations you need to beware - Last Stand users will often manage supine revenge if you expend all your ammunition in downing them.

The awesome power of the Ranger is hard to ignore, and the reliable one-hit kills up close makes for a dependable weapon for close range encounters.

If you can get behind the enemy, and remain undetected - you can punish the unaware and eliminate entire groups.

It's not a particularly versatile weapon, and it becomes completely ineffective at ranges comfortable for other shotguns - but if you've got a mobile class setup or have a need for an unstoppable weapon in tight situations, the Rangers might very well be for you.

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