Guest writer Evan Hill (a level designer from Naughty Dog) talks about creating surprises--expectation gaps--in your game, and why adhering to a "lifelike" experience isn't the same as preserving the player's sense of immersion.
Subscribe to Extra Credits for more episodes every Wednesday! http://bit.ly/SubToEC
See more from Evan Hill at https://twitter.com/EHillGameDesign
Get info about all our shows at http://becausegamesmatter.com
___________
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://goo.gl/HkzwQh
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
___________
Would you like James to speak at your school or organization? For info, contact us at: http://james-portnow.com
___________
♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: ""Sound of the Dogfish" by halc
https://ocremix.org/remix/OCR01780