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SCAR-H - Black Ops 2 Weapon Guide

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This time, we're covering the SCAR-H.

Unlocked at level 40, the SCAR design has seen multiple outings in Call of Duty: with the SCAR-H first seen in Modern Warfare 2, and the SCAR-L in MW3.

The FN SCAR, or Special Operations Forces Combat Assault Rifle, is a Belgian weapon, designed and manufactured by FN Herstal.

Produced for a US SOCOM competition in 2004, FN's SCAR platform proved successful in testing and entered into service with the US Rangers in 2009.

The rifle is offered in two key variants: the SCAR-L, or 'light', firing the NATO intermediate cartridge; and the SCAR-H as seen in Black Ops 2, firing the NATO full-power rifle cartridge, the 7.62 by 51 millimetre round.

The SCAR-H is a modern battle rifle, festooned with Picatinny rails to appeal to Special Forces' need for flexibility and customisation.

In-game, damage is good, particularly for a fully automatic weapon.

You'll kill with 3 shots to the body, or two to the head - and the SCAR retains this lethality out to quite some distance, too.

Even at the longest ranges you'll never need more than four shots to kill, and with even a single headshot guaranteeing a 3-shot kill, you'll never be left wanting for power.

Penetration ability is good, too - above average for the assault rifles, and instead on par with the LMGs.

Rate of fire is relatively slow, at 625 rounds per minute.

This is on the lower end for automatic weapons, and may hamper the SCAR's consistency in close quarters.

While hipfire spread is the same as most other assault rifles, and you will only need to land 3 shots - the lower overall output may result in a slower time to kill than a faster firing weapon such as an SMG.

Recoil is high, with the weapon rapidly kicking upwards and to the right under automatic fire.

It can be moderated if the weapon is fired in bursts, and due to the high ranged damage it is quite possible to use the SCAR at a distance with good fire control.

Aim time is standard for the class, at 250 milliseconds - and your mobility is as expected too, at 95% of the base speed.

Magazine capacity is average, at 30 rounds - typical for an assault rifle.

Extended clip will take this capacity to 40 rounds instead.

Reloads are fairly average too, at 2.4 seconds to complete - slightly on the slow end for an assault rifle, but far from inconveniently long.

The SCAR-H is a powerful automatic weapon that can prove tough to handle, but otherwise offers deadly per-shot damage and an uncompromised ability to pierce cover.

It is its damage which proves to be the SCAR's key asset, with its consistent 3-shot kill out to a substantial range beating most other automatic weapons.

With its LMG-grade penetration, not much of this damage is lost when shooting through cover - and sometimes you might find yourself surprised with unexpected kills upon hapless enemies behind your intended target.

However, you pay for this awesome damage with some serious downsides: a slower rate of fire moderates your performance in closer quarters, while the heavy recoil demands good fire control to remain effective at a longer distance.

This means the SCAR-H proves most effective within a relatively narrow middle-range band - outside the reach of shotguns and SMGs, but at a distance where the recoil isn't too hard to control.

Still, the SCAR copes relatively well out of its element, as a player with good fire control can put the higher damage to task at almost any range.

While you might not be able to compete with SMGs up close, a slightly more cautious playstyle will limit this weakness.

Beyond merely scratching the surface, this weapon can cut deep and tear flesh behind: No doubt, the SCAR...

...will leave a lasting impression.

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