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WA2000 - Modern Warfare 2 Multiplayer Weapon Guide

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The WA2000 is a semi-automatic weapon, unlocked at level 36.

It's of an unusual bullpup design, and was produced by German company Walther.

Production started in 1982 but not many were made; Only 176 were ever produced, largely due to the rifle's high price and niche role. Production stopped in 1988.

It fires the .300 Winchester Magnum round, a powerful and consistent round at all ranges.

The bullpup design means the WA2000 has a 25.6 inch barrel in a weapon 35.6 inches long - its compact size perfect for quick deployment and urban operations.

In-game, the WA2000 deals moderate damage, somewhat less than the Barrett and Intervention but greater than the M21 EBR.

The damage multipliers for this weapon mean that a hit on the upper chest, neck or head will be a one hit kill when unsilenced.

What's interesting about the WA2000 is that Stopping Power will not change the one hit kill profile - it will remain just as effective without, with the exception of shooting through cover or at an already injured enemy.

The recoil is mild, but sufficient enough to prevent rapid fire at longer range - again, this puts the WA2000 somewhere between the high powered rifles and the lower-powered M21 EBR.

Overall, I'd recommend you use the WA2000 unsilenced with Cold Blooded - you'll be invisible to air support and UAVs, and with Cold Blooded Pro you'll often go undetected by enemies when you're prone.

Freedom from Stopping Power does open up some opportunity to experiment - you could use Lightweight to get to sniping positions more quickly, or Danger Close Pro coupled with some explosive killstreaks and claymores.

Hardline coupled with the UAV And Counter-UAV would give you and your team the radar advantage. UAV is a great killstreak to use while sniping as it will give you an idea of where the enemy team is headed - allowing you to set up a firing position ahead.

The Counter-UAV also effectively compensates for a lack of a silencer, as they won't have the red dot revealing your location when you fire.

Sleight of Hand is probably the best blue perk, speeding your reload and aim time - you could also use Marathon to get to positions more quickly, but the faster aim speed will often save you at middle range.

As you won't be moving near enemies too often, Ninja Pro isn't necessary - and I found SitRep pro to be useful. It amplifies the footsteps of enemies nearby, giving you ample time to switch to your secondary.

Steady aim is also a good third perk, allowing you to hold your breath for longer and giving you a slightly better chance to hit if forced to hipfire on a close-range target.

I'd recommend a pistol for your secondary slot - I was using the M9, but the Magnum would be a better choice without stopping power. The WA2000 is very slow to switch weapons with, so anything other than the pistols might leave you vulnerable.

Claymores are great with a sniper class for protecting your rear and flank, such as when you're in a building. While they might not always kill your enemy they will alert you when someone is close.

I was using smoke grenades instead of stun or flash grenades mainly for cover and misdirection - if discovered I could pop smoke and make a hasty retreat without fear of being shot in the back. They would also be particularly effective when coupled with the Thermal sight.

The WA2000 is best when used at long range, from a covered or prone position.

You don't want to fire multiple shots if you can avoid it; Accuracy and patience are key. With Cold Blooded you get all the time in the world to line up your shot.

Aim high, for the head if you can reliably hit it, and you'll get a one hit kill. Pick your shots and only fire if you aren't going to miss. Patience is key.

Moving position after a couple of kills will help extend your life expectancy; Switch to your sidearm and cautiously move to a new firing spot. Use smoke if you're moving through the open or if you suspect someone is headed for you - it will buy you some time.

Long sightlines are your ally; If you can pick off your enemies from a distance, you're less likely to be killed by their teammates nearby.

If you get spotted or encounter an enemy up close, it's a good idea to double tap when firing to ensure a kill. The mild recoil of the WA2000 means it's fairly easy to hit a target twice at close to middle range this way.

The WA2000 is one of only a few weapons that doesn't benefit much from stopping power, and that really opens up a great variety of potential tactics not seen with more common loadouts.

It's not a forgiving weapon to use, and requires pinpoint accuracy to master. A true marksman's rifle, the WA2000 rewards accuracy, patience and shot placement.

It suits a slower-paced, more defensive style of play when used with cold blooded, and a careful shooter in a good position will be undetectable by the enemy - until it's too late.

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