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You may not consciously notice that bird chirping down the block, or the rumble of a train in the distance. But if you were to remove ambient noises like these, something would immediately seem wrong. The same principle applies to gaming. If you want to immerse a player in your game’s world, you’re going to need to make it sound like real-life. A video game's world needs to sound like it is existing beyond your immediate perception of it, or else risk seeming static and boring. In this week’s Game/Show, Jamin explores this idea through one of the greatest modern examples of interactive sound design, GTA V.
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MUSIC:
""Oh Damn!"" by CJVSO
https://soundcloud.com/downpitched/cj...
""Digital Sonar"" by Brink
""Mindphuck"" by Known To Be Lethal
https://www.youtube.com/watch?v=B-cyr...
""After Hours""
""Lakes"" by Chooga
https://www.youtube.com/watch?v=E8hns...
""Beautiful Days"" by Extan
https://soundcloud.com/extandnb/beaut...
""Spectrum Subdiffusion Mix"" by Foniqz
https://soundcloud.com/subdiffusion/f...
""Good Way Song"" by Electronic Rescue
""Alice y Bob"" by Javier Rubio and Parsec
https://archive.org/details/escala19_...
""Sleet"" by Kubbi
https://soundcloud.com/kubbi/kubbi-sleet
""Toaster"" by Kubbi
https://soundcloud.com/kubbi/toaster
""Patriotic Songs of America"" by New York Military Band and the American Quartet
http://freemusicarchive.org/music/New...
""Lets Go Back To The Rock"" by Outsider
https://www.jamendo.com/en/artist/440...
""Run"" by Outsider
https://www.jamendo.com/en/artist/440...
""Fame"" by Statue of Diveo
https://www.jamendo.com/en/artist/352...
""Freedom Weekends"" by Statue of Diveo
https://www.jamendo.com/en/artist/352...
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Hosted by Jamin Warren (@jaminwar)
See more on games and culture on his site: http://www.killscreendaily.com
Made by Kornhaber Brown (http://www.kornhaberbrown.com)