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FAL - Modern Warfare 2 Multiplayer Weapon Guide

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The FN FAL is a semi-automatic weapon, unlocked at level 28.

The 'fusil automatique léger' or 'light automatic rifle' was designed in the wake of World War Two, by Belgian Based FN Herstal.

The first prototype was completed in 1947, and the FAL first entered production in 1953, where it saw widespread adoption in the armed forces of NATO member countries.

The FAL was originally intended to fire an intermediate cartridge - although this met with opposition from the US, who doubted the smaller calibre's lethality.

Eventually the 7.62 by 51 millimetre cartridge was adopted as the NATO standard and this would be the cartridge the FAL would fire upon its production.

This technically makes the FAL a battle rifle rather than an assault rifle - and thanks to its widespread adoption and usage, is regarded as a paradigm post-war battle rifle, often described as 'the right arm of the free world'.

In-game, the FAL is a high-damage, mid-recoil weapon - and is the only available semi-automatic weapon in the assault rifle category.

It deals the most damage per shot of all the assault rifles - the only real downside is that you have to pull the trigger for each shot.

On the plus side, this does make it easier to regulate your fire rate, so once you're familiar with the weapon you can adjust the rate of fire to suit the recoil and range of the engagement - at longer ranges you'll want to allow the sights to settle before firing again.

With practice, you'll be able to fire effectively on a target from close range out to quite some distance - although as a semi-auto weapon with a larger hipfire spread the FAL doesn't fare so well in close quarters.

For your blue perk, I preferred Sleight of Hand for an aggressive role with the FAL - if you prefer to take a more conservative approach then Bling can be used to pair the Holographic and Silencer for silent two-hit kills across the map - a potent combination for counter-sniper usage.

If you're using the Holographic, Stopping Power is very useful as otherwise you'll have to hit your targets three times at long range, but otherwise I found Lightweight Pro to be a solid choice for the FAL without the holographic.

The increase in mobility means that you can often get to places where the enemy won't expect you - and even without stopping power you'll be able to kill in two shots up close.

Paired with Sleight of Hand it's a very nimble setup.

You can also make good use of the flexibility in red perk to try a lesser-used configuration - cold blooded is viable for a stealth class, and hardline and danger close both have their benefits too.

For your third perk, Ninja Pro is definitely the best choice for an aggressive setup, otherwise you might prefer something like Commando to improve your close-range ability - rounding out the FAL's ability at middle to long range.

The FAL is a high-damage weapon, and can be effectively used without Stopping Power in some configurations.

It's surprisingly effective in an aggressive role when paired with Lightweight and Sleight of Hand, and can be used to bullrush enemies and quickly despatch them.

The unique benefit of the holographic sight, and the potential for two hit kills at all ranges, make this weapon worth using at long range too.

I'd recommend a decent close-range secondary - a shotgun or machine pistol would serve you well. Other than that, the FAL will be more than effective out from middle range.

It's a powerhouse with the holographic sight attached, and a versatile weapon, suiting a diverse range of loadouts, without.

It's not a weapon for everybody, but if your trigger finger's up to the task the FAL might just be the weapon for you.

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