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The Last of Us (feat. Writer & Creative Director Neil Druckmann) | @StoryModeOn

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In this video we chat with writer and creative director Neil Druckmann to learn about some of the techniques game designers use to tell their stories.

Check out our new channel about storytelling in video games, @StoryModeOn!

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Many people might not associate video games with "storytelling," but video games can tell deeply emotional stories with rich character arcs that you don’t simply watch unfold, you participate in. The 2013 game "The Last of Us" from developer Naughty Dog is one of the very best examples of how to tell a story through the medium of a video game.

Produced by: Michael Tucker (https://twitter.com/michaeltuckerla)
Written by: Brian Bitner (https://twitter.com/BrianBitner) & Michael Tucker
Edited by: Michael Tucker & Alex Calleros (https://twitter.com/alex_calleros)

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LFTS Recommended Reading List: https://www.lessonsfromthescreenplay.com/reading-list/

Translate this video: http://www.youtube.com/timedtext_video?v=4FGlIGYcBos&ref=share

Thanks to Diego Rojas for composing original music for this video and this channel! Check out more of his work: https://soundcloud.com/diegorojasguitar

TwinSmart's Marxist Arrow is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Artist: http://www.twinmusicom.org/

With the company Twin musicom licensed under the Creative Commons license Attribution (https://creativecommons.org/licenses/by/4.0/)
Artist: http://www.twinmusicom.org/

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