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.44 Magnum - Modern Warfare 2 Multiplayer Weapon Guide

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The .44 Magnum is modelled on the real-life Colt Anaconda. It's unlocked at level 26.

The Anaconda is a double-action revolver of US design, and was introduced in 1990.

It was available with a 4, 6, and an 8 inch barrel. The version in-game is the 6-inch variant.

The Anaconda is a large-framed revolver firing a high-calibre cartridge, the .44 Magnum, from which this weapon takes its name in-game.

The .44 Magnum is a hard-hitting round, and this is reflected in Modern Warfare 2 as the magnum deals the highest overall damage of all handguns.

In practical terms, this means it will kill in 2 rounds up close, or 3 at a distance - with or without stopping power.

Stopping power has a slight effect at middle ranges, but the Magnum is the handgun that benefits the least from it.

The awesome power of the 44 magnum is tempered by the limitations of its 6-round cylinder.

No matter how good your aim, two slain opponents without a reload is good going. Ideally you'll stick to single engagements with the Magnum.

The Magnum is a surprisingly controllable weapon, and can be fired at a fast rate quite effectively.

There is a substantial amount of visual recoil, but at close to medium range it isn't a factor - meaning that if you have a clear shot on a target 3 quick successive rounds should effectively put them down.

Reload time isn't too bad with the Magnum - the use of a speedloader makes it relatively quick.

Sleight of Hand does help at times if your aim is off and you need another 6 rounds, but ideally any firefight should be over before you have to reload.

As a handgun, the Magnum has exceptional draw speed, so when used as a backup it can be brought to bear very quickly, perfect if you're caught unawares.

As mentioned, Stopping Power isn't necessary with the Magnum, so it makes a great sidearm if you're using an alternative red perk for your primary weapon.

A cold-blooded sniper class (such as with the WA2000 or M21 EBR) would be well paired with the Magnum, as you'll have a fast-switching and hard-hitting close quarters weapon, still capable of killing in two shots.

The only real detriment is that the Magnum cannot be silenced - but as a last-ditch weapon it's better to reveal your position than it is to find yourself helpless at close range.

Alternatively, the Magnum could work in a rush class with Lightweight, serving as a backup weapon should you be caught needing a reload with your primary.

Your Yellow perk with the Magnum really depends on your particular strategy - although if you're using akimbo magnums Steady Aim will aid at the edge of your effective range.

The USP 45 and M9 both rely on stopping power for two-hit kills; The Magnum does not, so if you're not using Stopping Power the Magnum is a very effective side arm.

The Magnum performs better at long range when compared to the other power pistol, the Desert Eagle - the Magnum is a 3-hit kill maximum, even without stopping power, but the Desert Eagle is a 4-hit kill at maximum range.

The Magnum is a powerful sidearm, and as nimble as any other handgun. If you can make your shots count, it can be devastatingly effective at close to middle ranges.

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