Amnesia and Story Structure - Character Development in Fallout: New Vegas - Extra Credits

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Storytelling tropes, such as the three-act structure, help us build good narratives in games, but often times games induce amnesia on the player-character to skip over act 1 without tying its inclusion meaningfully into the story. What are some good examples of amnesia in games?
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(Original air date: January 26, 2011)
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