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Since the heyday of arcades, death has been a key element in videogames. But does it actually teach us anything about our own lives? Over the years developers have created many variations of death in games: 3 lives, checkpoints, saved games...yet the human experience of death is a lot more, well, absolute. We don't have the option to continue or try again. In some games like DayZ, death works the same way: it's permanent. So does this make DayZ's permadeath a more meaningful gaming experience? Watch the episode and find out!
Music:
1) "Rise & Shine" by Mike Stern - https://soundcloud.com/mike_stern/rise-shine
2) "Instincts of a Killer" (Killer Instinct Remix) by bXmMusic
3) "Rainbow Road Reborn (Super Mario Kart Remix) by DJ Bouche - https://soundcloud.com/dj-bouche/super-mario-kart-rainbow-road
4) "Snake is a Champion" (Metal Gear Solid 2 Remix) by bXmMusic
5) "The Phi VBM Tori Array" by Simon Mathewson - http://freemusicarchive.org/music/Simon_Mathewson/Phi_VBM_Tori_Array/The_Phi_VBM_Tori_Array
And thanks to Iain Andrews for the use of his photos in the background: http://enwandrews.tumblr.com/
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Hosted by Jamin Warren (@jaminwar)
See more on games and culture on his site: http://www.killscreendaily.com
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