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AT4-HS - Modern Warfare 2 Multiplayer Weapon Guide

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The AT4 is a Swedish weapon, produced by Saab Bofors Dynamics.

It first entered trials with the Swedish army in 1981, and the US adopted it as their primary anti-tank weapon a few years later, replacing the older M72 LAW.

The AT4 is designed for use primarily against vehicles - tanks, hence the 'AT' or 'anti-tank' designation.

As there are no such vehicles in modern warfare 2 multiplayer, there have been some liberties taken with the weapon.

The real AT4 is unguided; There is no 'HS' or 'heat seeking' variant. Presumably in Modern Warfare 2 this capability was added to make it more effective against air support, which is rather difficult to hit with an unguided missile.

The AT4 fires projectiles 84mm in calibre, usually a h-e-a-t or 'HEAT' warhead (high explosive, anti tank). In game, the projectile is more likely to be a HEDP or, 'high explosive dual purpose' warhead, effective against both vehicles and unarmoured targets such as personnel, thanks to a fragmentation casing.

The iron sights are obtrusive but it's accurate and easy enough to place your shot, so loss of peripheral vision is seldom an issue.

Compared to the rest of the launchers in Modern Warfare 2, the AT4 is the most versatile, featuring two fire modes.

The first is a lock-on mode, suitable for use against enemy air support. Aim, lock, fire.

The lock and fire time is faster than both the stinger and the javelin, making it more likely you can fire this weapon before being killed.

However, the AT4 is less powerful than the other two guided launchers, and will not destroy harriers, or the helicopters with one hit.

This is definitely a disadvantage as the AT4 is a one-shot only weapon. Only the UAV and counter UAV can be destroyed with the single rocket.

Regardless, the AT4 will cause enemy air support to expend flares, making it much easier for those with Stinger missiles to shoot down support. This does require a certain degree of co-operation with your teammates, however.

If you hit an attack helicopter or harrier once with the AT4, follow up with a volley of shots from your primary weapon - an LMG would be ideal. Depending on whether you have stopping power pro equipped, and your weapon's damage at range, it may take quite a few hits to finish off the air support, but the AT4 makes it a lot easier to do so.

Unless you know another of your teammates is carrying a Stinger or Javelin, however, I would recommend against relying on the AT4 for taking out air support. The other guided launchers are much better, if you have them unlocked.

The second fire mode is a direct-fire unguided launch, much like the AT4 operates in real life.

Use of the iron sights is required so firing from the hip will be delayed for a moment as the weapon is raised.

The rocket is deadly against enemies entrenched in buildings - snipers, campers, and other unfortunate souls caught in the blast radius.

Thanks to the relatively straight flight path of the AT4 you can take aim at a building's window from some distance away - allowing you plenty of time to get back into cover after firing.

If you can strike a hard surface such as a wall or the ground near your opponent, you can take out enemies around corners or in the open, too.

Obviously targets at close range are difficult - you will more than likely end up killing yourself - a pyrrhic victory at best.

Single kills are easy with the AT4, but against clusters of enemies (especially with Danger Close) you can get some quite impressive multi-kills.

In game modes such as Domination, where enemy movements are more predicable and clusters on points more likely, multi-kills are relatively common.

The AT4 is the most versatile launcher in the game, and the only weapon really capable of taking out air support available prior to level 30.

I wouldn't recommend using it once you have the Stinger unlocked as your primary anti-air class, as the lack of damage and ammunition makes it difficult to down air support without assistance.

But as an anti-camper or building clearing weapon, the AT4 is effective and deadly at medium to long ranges, and isn't bettered in this regard until level 65, when you unlock the RPG-7.

Even then, the AT4 flies straight and true, meaning that if needed you can strike a building interior through a window at long range, giving the occupants a deadly surprise.

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