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Vector CRB - Call of Duty Ghosts Weapon Guide

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In this episode: the Vector CRB - a high-calibre carbine with a unique recoil reducing action taming the powerful .45 ACP round.

The Vector's damage is good, with this weapon taking the trophy for highest per-shot damage within the SMG class.

Up close, you'll need 3 shots to kill - or 2 shots where one is a headshot.

At a distance, you may need up to 5 shots to kill.

In addition, the Vector also enjoys assault rifle grade penetration, which means your bullets will have a much easier time cutting through thin cover to find their mark.

Rate of fire is the lowest in tier, however: at 759 rounds per minute.

This means accurately directing your shots onto target is critical, as spraying from the hip and hoping for the best may not provide consistent results.

Hipfire spread is more than adequate however, as the Vector is on par in this regard with all other SMGs - but faster-firing weapons will have an advantage.

Recoil is mild to moderate, potentially hampering your effectiveness at a long range - but combat within closer quarters should be unaffected.

Aim time is very quick, at 200 milliseconds - and you'll move at full speed, as with all other SMGs.

Magazine capacity is adequate, at 32 rounds, or 48 with extended mags - but this is joint lowest within the SMG category.

The Vector's lower rate of fire makes this less of an issue, of course - and in any case, reloads are quick enough at 2.53 seconds.

The Vector CRB is an SMG with rock-steady handling that moves fast and hits hard.

It boasts the highest damage per shot up close of all weapons in its class, and is only bested by the MTAR-X at a distance.

Paired with an elevated level of penetration, no other SMG can match the Vector's punch - and despite this, the weapon is remarkably easy to handle.

With mild recoil, you can easily strike targets at a middle distance - making the Vector a versatile weapon that needn't shy away from engagements while driving into enemy territory.

Unfortunately, the lower rate of fire may prove a liability in close quarter gunfights: unlike the faster-firing SMGs, you must ensure every shot counts, so accuracy is a top concern.

Firing from the hip will yield inconsistent results, with many other weapons able to outshoot you through sheer volume of unaimed fire.

Still, this trade-off earns you a unique blend of stability and power, and you'll find enemies will easily succumb to your assault.

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