Forcing a player to backtrack through an empty level after they've defeated everything inside it is bad level design. Level designers have several tools to address this problem, which can be easily avoided if the game design team plans for it.
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Runnin' in Circles" by Ivan Hakštok & streifig
http://bit.ly/1VK76HJ