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Thank you to Alex from Low Spec Gamer for guest writing this script! You can check out his work here on Youtube https://www.youtube.com/channel/UCQkd05iAYed2-LOmhjzDG6g or over at Nebula https://nebula.app/lowspecgamer
As we refocus the conversation about games around accessibility, there's one area that often gets overlooked. Technical accessibility can be just as important and as big a barrier for people as physical accessibility. Computer games can get expensive when you account for all of the parts that go into building even a modest gaming rig. And as games have exploded in budgets for dazzling particle effects and cutting edge graphics, it can cut out a lot of gamers from the experience. So how do developers go about making games that can be played on high and low end machines?
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♪ Intro Music: "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS
♪ Outro Music: "Get Down" by: DDRKirby(ISQ) - https://ocremix.org/remix/OCR02935
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