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Stakeout - Black Ops Multiplayer Weapon Guide

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In this episode we're covering the second shotgun, the Stakeout.

It's unlocked at level 8, and is a pump-action weapon.

The Stakeout is an American firearm, produced by the Ithaca Gun Company of New York.

The Stakeout is a variant of the Ithaca Model 37, named for the year it was first produced.

Also known as the 'featherweight', the Model 37 is Ithaca's best-selling and most well-known product, with a simple enduring design and rugged pump-action.

The Stakeout is the pistol-grip variant of the Model 37, of a more compact size due to its shorter barrel and the lack of a stock.

The weapon has a tube magazine, with a capacity of 4 shells.

It fires standard 12 gauge cartridges, likely double-aught buck in game.

The Stakeout is a high damage shotgun, with each pellet on par with the Olympia.

Damage falls off a little sooner than with the Olympia, but the pellets have a slightly longer reach.

Due to the pump action your rate of fire is limited - just 92 rounds per minute, or 109 per minute with the grip attachment.

It also has the narrowest spread of all the shotguns in game - and, counter to what you may expect, aiming down the sights will narrow the spread further.

Thus, the high damage paired with the narrow spread means you're far more likely to see a one hit kill towards the end of your effective range - just as well, given the slow rate of fire.

Aim time is as quick as an SMG, and like the other shotguns - 200 milliseconds.

Reload times are a little different in that cartridges are inserted individually. The first shell takes a second, with subsequent ones inserted every point 6 seconds.

If you keep the weapon topped up, reloads are seldom an issue.

Like most of the shotguns, the attachments are few and far between - with just one available there's little in the way of choice.

The grip is definitely something you'll want though, as it offers two benefits with no detriments whatsoever.

The first is admittedly not much help - the reduction in recoil the grip grants helps your aim settle faster, but given the time between shots this isn't any help.

The second benefit is a faster fire rate - bumping your output to 109 rounds per minute, excluding reloads. In cases where your first shot doesn't kill, this can save your life - so the Grip is a necessity given that there's no benefit to going without.

Enemies unaware of your presence make easier prey - and a high mobility class with the ability to choose your own spawn point will allow you to show up in unexpected places.

One thing to beware when using Marathon and Lightweight is claymores - you are better off avoiding predictable defensive spots, and instead concentrate on catching enemies on the move in high traffic areas.

The Stakeout is not suited to room clearing, the automatic weapons fare much better, as there's less penalty for missing your target with the first shot.

The Stakeout has the most consistent one-shot performance of all the shotguns, coupled with the longest reach within the category.

If you're careful to line up your shot to hit centre mass on your target, you'll be surprised at how far away you can secure a kill.

This reliable one hit kill can work wonders when facing groups of two or more enemies, as in the time it takes to cycle the action you can adjust your aim to the next target, potentially killing three targets in a little over a second.

This does demand a certain degree of accuracy, though - a misplaced shot will give the enemy time enough to defeat your assault, and ocassional inconsistency can foil your one hit kill potential as well.

If your first shot fails to kill then the slow cycle time will be your downfall - an opponent aware of your presence will have no trouble killing you in the time it takes to rechamber.

This weapon demands the highest degree of precision within the shotgun category, but as long as your shots are accurate and your position advantageous, with the Stakeout, your enemy will be almost certain .. to meet their maker.

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