An antihero is someone whom you want to see succeed, even though it almost feels like you shouldn't. They're not villains, whom we can love but whose plans (like world destruction) we can't support. The antihero has an objective we agree with, but a personality that just grates on us. How do you make players feel the antihero's angst?
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Under the Rotting Shinra" by bLiNd
http://bit.ly/1jxKc5x