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Barrett .50 Cal - Modern Warfare 2 Multiplayer Weapon Guide

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The Barrett is based on the real-life M82A1 SASR (or special applications scoped rifle). It is a semi-automatic weapon.

It originates from the united states, and is produced by Tennesee-based Barrett Firearms Manufacturing.

It was designed in 1980 and first entered service with the Swedish military in 1989 - and subsequenty with the US in 1990.

It fires the 50 calibre Browning Machine Gun cartridge, also known as 12 point 7 by 99 millimetre NATO.

In game, the Barrett comes with a scope attached by default.

The Barrett is a high-powered rifle that is usually capable of taking down opponents in one shot.

Unsilenced with stopping power, a hit to anywhere other than the limbs will be a one hit kill.

As it's a semi-automatic, it is possible to fire the rifle quickly - although the massive recoil means the effective rate of fire is relatively slow.

As a last-ditch attempt to stay alive at close quarters, emptying the magazine in the general direction of the enemy can prove quite effective, but under normal circumstances you will want to keep your fire rate low.

The scope is essential for taking out targets at long range, as it has a high degree of magnification, allowing you to place accurate fire beyond the range of most other weapons.

While aiming, you can hold your breath to reduce scope sway and increase your chances of hitting enemies at range - this will quickly become second nature.

As a general rule of thumb, you need to keep your distance from your targets when employing a sniper rifle.

Stick behind cover as you'll be harder to hit at range, and you can duck down to avoid incoming fire.

If you can't get into cover going prone is a good alternative. This eliminates an obvious sillhouette and makes you harder to hit.

Use the scope to scan chokepoints and high-traffic areas, but avoid staying scoped in for too long as danger can come from all angles.

You have a massive advantage when undetected at range as you are able to place accurate and deadly fire before the enemy can retaliate.

Don't be too quick to fire - be patient and place your shot for a one hit kill where possible, and you'll avoid alerting the enemy and giving them a chance to take cover.

If you do your job effectively and manage to kill a few enemies from the same spot, you can be certain that they will make a redoubled effort to kill you.

You can expect a barrage of grenades and rockets to come your way - and it is likely that the enemy will try and get close to you via the rear and flanks to eliminate your range advantage. Nothing elicits ire quite like an effective sniper.

At closer ranges the slower aim speed and rate of fire means you are vunerable - a good secondary weapon is a must - as are claymores to guard entry points to your location.

Shotguns are a popular choice for close quarters defence, as are machine pistols for short-to-medium range.

For the majority of my time with the Barrett, I was using the USP - the fast swap of the pistols meant I was able to quickly take out close-range assailants.

As a sniper, you have great mobility - and it can be beneficial to relocate frequently after taking a shot.

This will keep the enemies guessing your location and help your long-term survival.

Be cautious when moving to a new postion - switch to your secondary in case you run into unexpected opposition, and try and stick to the edges of the map if you can.

Don't be too aggressive - if you end up too close to the enemy they'll have no trouble taking you out. There's no harm in hanging back and waiting for the enemy to come to you. Sniping rewards a more patient style of play.

The Barrett is a devastating weapon when used unsilenced with stopping power, usually resulting in a reliable one-hit kill.

I wouldn't recommend using it in a stealthy role as more often than not you'll get a hitmarker, and the recoil makes rapid follow up shots tricky.

The Barrett is a capable weapon, statistically similar to the Intervention.

Once you know the good spots and chokepoints on a map, you can start doing some real damage to the enemy team. Use range to your advantage and try not to stay in the same place for too long. If successful, you will rack up the kills and sap enemy morale.

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