He's had his hands in all three Stargate television series. If you have a favorite prop, set piece or creature from Stargate SG-1, Atlantis or Universe, there is a reasonable chance it was conceived on his desk. James CD Robbins joined SG-1 in Season Six as an illustrator, and he went on to be Art Director and Production Designer, with involvement in all three shows. In this special Dial the Gate pre-recorded episode, we examine the "language" of the design of the Ancients, earth space ships, and much more.
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Timecodes
0:00 - Opening Credits
0:32 - Welcome and Episode Outline
02:08 - Guest introduction
03:00 - Stargate: An Epic Project
05:01 - Design Process
07:41 - Quality of the Designs, Props and Production Timeline
11:47 - Kull Warrior and Atlantean Suits
14:05 - James's Origins of Creating
18:37 - How much is Talent VS Repetition and Refinement
21:00 - People James Has Worked With
24:25 - Visual Style of Stargate from Show to Show
28:01 - Which artists have pushed you the most?
31:27 - Longevity of Props, Designs, and Their Details
34:20 - Repurposing Props and Sets
37:08 - Comparing Concept and Design Process to Other Projects
39:44 - Did you ever speak to Ken Rabehl?
40:53 - Accuracy of Production from Design
44:04 - Language of the Show, and Communication Stune
45:36 - Sci-Fi Providing Inspiration
50:11 - SGU Gate Design
51:07 - Favorite Ship Design - Destiny
53:26 - Do you have a set amount of time to do certain drawings?
57:16 - Favorite Prop - Ronon's Gun
58:36 - The Art of James CD Robbins (Art Book)
1:01:22 - Charcoal Designs
1:03:10 - Prometheus - Function Before Form
1:06:25 - The Ori Supergate
1:08:55 - Evolving the City of Atlantis
1:12:23 - Ancient Drone Design
1:13:51 - Destiny Design Iterations
1:19:40 - Current Projects
1:22:11 - Thank You, James!
1:23:17 - Post-Interview Housekeeping
1:27:02 - End Credits
1:28:00 - Bonus Scene
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"Stargate" and all related materials are owned by MGM Studios and MGM Television.
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