Game design is a language and games speak to us in ways that we can understand. But how does that work? By understanding three simple ideas, we can both make better games and learn what makes the ones we play and love so special.
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Guest writer: Evan Hill http://www.ehilldesign.com/
Guest artist: Gem Williams http://gemwillyart.tumblr.com/ ___________
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: “Once Upon a Time” by DJ Roborob
https://tnywvs.bandcamp.com/album/straight-from-the-underground