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Keep Cutting - Sunk Cost Fallacy and Game Development - Extra Credits

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Once development begins on a feature, game developers often get drawn into a sunk cost fallacy that compels them to keep working on that feature even when it's failing. Cutting those features is hard, but often the right choice to make the game better.
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♪ Intro Music: "Penguin Cap" by CarboHydroM
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♪ Outro Music: “Faded Factory” by Glenntai
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Volgende aflevering
S14E25 - Accessibility - The Curb Cut Effect - Extra Credits
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