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PP-2000 - Modern Warfare 2 Multiplayer Weapon Guide

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Secondary weapons are often overlooked, but the PP2000 is actually pretty good - it rivals some of the SMGs for effectiveness.

You'll find the PP2000 in the Machine Pistols category. It's a fully automatic weapon.

It is a Russian designed weapon, presumably (by it's designation) designed in the year 2000, patented in 2001 and introduced into service in 2003.

It was designed as a modern personal defence weapon and uses a special cartridge to defeat body armour.

The so-called 7N31 cartridge is based on the conventional 9-by-19 millimetre Parabellum pistol round.

It uses a more powerful charge and a steel core to ensure reliable armour penetration.

The iron sights are an open type, with front post and rear notch. They are more than adequate for use in game within the effective range.

With the machine pistols in Modern Warfare 2 you have the option of adding either the red dot or holographic sight to the weapon.

The enhanced precision gained with the red dot means you can be effective at a longer range, although the damage drop off over such distances are quite severe.

The holographic sights are very similar to the red dot - the only real difference is the appearance of the reticle - the choice comes down to your personal preference.

The PP2000 is particularly deadly at close range - it has a good rate of fire with high damage.

However, outside close range engagements the PP2000 is weak so you will need to hit your target multiple times to score a kill - and in a straight firefight against an assault rifle you will almost always lose at range.

Much like the Skorpion from COD4, the PP2000 has practically no recoil so you can fire fully auto without
missing your target.

One major disadvantage is the small magazine size - you get a mere 20 rounds. You will need to reload after every engagement, and if you run into a larger number of enemies at once you will probably find yourself running out of bullets sometime during the third kill.

The extended magazine attachment does help - it gives you 30 rounds, although given free choice of a single attachment I would probably recommend the red dot or holographic sight, as they help most at aiming quickly at range.

The iron sights are good enough for most encounters, however - so if you're trying to stay stealthy and off the minimap a silencer may be a better choice.

In free-for-all the silencer is less useful, as your opponents are more likely to be spread out across the entire map, so engagements occur more frequently but usually only involve one other person at a time.

Stay mobile and using an unsilenced weapon can work to your advantage, drawing players to your position - keeping you in the fight instead of searching the map for opponents.

FMJ is also available as an attachment, but I found it to be less useful than it is on the assault rifles or LMGs, so I'd probably recommend you give it a miss.

I would use the holographic sight for most situations; With the bling pro perk I would add in the extended magazines as well.

Regardless of what attachments you choose, the PP2000 is lethal weapon up close - it's the perfect sidearm for a sniper class, and will outperform assault rifles and even SMGs in a close range firefight.

Następny odcinek
S01E03 - L86 LSW - Modern Warfare 2 Multiplayer Weapon Guide
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