How can we use empathy, intuition, and other types of design vectors to create interesting gameplay besides the most popular mechanics--which are based in reflex and logic challenges?
History of Virtual Reality, part 1: https://www.youtube.com/watch?v=bWIyzoqG-1Q brought to you thanks to Oculus Rift: http://bit.ly/2vJIFRZ
Subscribe to Extra Credits for more episodes every Wednesday! http://bit.ly/SubToEC
Get info about all our shows at http://becausegamesmatter.com
___________
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://goo.gl/HkzwQh
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
___________
Would you like James to speak at your school or organization? For info, contact us at: http://james-portnow.com
___________
♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: “Strange Rock in the Heavens”
By: PRYZM
https://ocremix.org/remix/OCR02511