Most of the time in game development, the game isn't actually in a polished and/or playable state until very close to the release date, which is why many studios are reluctant to release early builds or demos even at major marketing events like E3. Learn about the role of the build engineer!
Thanks to guest writer Curtis Hartung for this episode!
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music:
"Biohazard"
by: DjjD
https://ocremix.org/remix/OCR02988