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AA-12 - Modern Warfare 2 Multiplayer Weapon Guide

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The AA-12 is unlocked at level 18. It is fully automatic, the only such shotgun in the game.

The AA-12, or the 'Auto Assault 12', was originally developed in 1972 by Maxwell Atchisson in the United States.

The version in game is a modern revision to Atchisson's original design, as produced in 2005 by Military Police Systems, Incorporated.

The AA-12, like all the other shotguns, fires the common 12-gauge cartridge. Based on the number of pellets per shot fired, it's likely to be Double-Aught Buckshot.

The iron sights are somewhat bulky, but given the limited range of the AA-12 you are unlikely to have any problems aiming.

As is typical for the shotguns, the AA-12 is deadly up close, capable of killing in one-shot at point blank ranges.

As the AA-12 is fully automatic, the range and damage inflicted is somewhat less than the slower-firing SPAS-12, but two or three shots is normally enough to kill anyone within effective range.

The reduced range means you will have to get closer to your enemy to kill them, but there's little that can stop you once you're in range.

The automatic fire means the first shot isn't as critical as it is with the SPAS, as if you hold down the trigger you can unleash a further 7 shots in just a couple of seconds.

The AA-12 has a relatively small magazine, however - just 8 rounds - so if you waste all of them you will be vulnerable until you reload.

The AA-12 works best in situations where you can get close to an enemy before they have a chance to fire upon you.

Stopping Power isn't essential with this weapon, as if you're in range holding down the trigger will unleash a deadly hail of buckshot.

The key is getting as close as possible - so for your red perk slot Lightweight is by far the best choice. Couple the AA-12 with an SMG for maximum mobility.

If you plan on using the AA-12 quite often in a game, you might consider using Scavenger Pro to bolster your ammunition supply - without it you'll get a mere 16 shells - with Scavenger you'll get a more wholesome 32.

Scavenger is also good for refilling your supply of grenades - I found Stun Grenades were essential for slowing down enemies so I could get close to them and unleash the AA-12.

I found the underused Sit-Rep to be a great third perk to use, particularly in Free-for-All where Claymores seem to be very popular.

In situations where you see the red silhouette, you can throw a stun grenade to disable the claymore for a short while - then enter the building and clear out the campers with ease.

Throw a frag instead if you want to destroy the claymore, and eventually you'll unlock Sit-Rep pro, allowing you to hear enemies' footsteps more clearly.

At close range, the only things capable of beating the AA-12 are other shotgun users and Commando.

If you adopt an aggressive 'shotgun rush' tactic with Lightweight, you will often take even the most well-prepared camper by surprise.

Be sure to use your stun grenades - particularly in open areas where you are vulnerable. Hit them with a stun while you're in cover, then quickly avoid their fire and flank them. While they're stunned they won't be able to turn quickly enough to avoid you.

The AA-12 might lack the power or range of some of the shotguns, but the sheer amount of lead that can be fired on target makes this an awesome weapon.

Once you learn the art of getting close to your enemies, and using stuns and cover to turn situations around to your favour, you will be very effective in close quarters.

With extended mags and an aggressive style of play, the enemy team won't stand a chance.

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