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MTAR-X - Call of Duty Ghosts Weapon Guide

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In this episode: the MTAR-X - an SMG variant of the Israeli TAR-21 bullpup design.

The MTAR's damage is good: a blend of high power up close with a surprising retention of potency at range.

Up close, you'll need just 3 shots to kill - or two shots where one is a headshot.

From a mid-range out, damage drops to a 4 shot kill - more in line with the assault rifle category than an SMG, and positioning the MTAR as a hybrid weapon between the two classes.

Rate of fire is not bad, either - 810 rounds per minute is below average for an SMG, but more than enough to remain competitive in close quarters.

Hipfire performance is good, as with the other weapons within the SMG category: unaimed fire can be used to great effect.

Recoil is moderate, with the weapon pulling upwards and to the left under sustained fire.

While the MTAR boasts great ranged damage, it does take a degree of careful trigger control to ensure you stay on target: burst firing will maximise your odds of a long ranged kill, but this can invite swifter retribution from snipers or marksman rifles.

Magazine capacity is good, at 38 rounds: or a whopping 57 with extended mags.

With care, such capacity can be put to task, tackling multiple opponents in succession without pause.

Habitual reloaders might want to break out of the habit however, as reloads are the slowest within the SMG category at 3.2 seconds to complete.

The MTAR-X is a versatile SMG that bridges the gap between the assault rifle category.

It boasts a blend of high damage with remarkable controllability, and is able to quickly despatch enemies at both a close and middle range.

Its long-range damage is particularly notable: higher than any other SMG, and on par with the hardest-hitting assault rifles.

This means you can be less timid when it comes to facing off against mid-ranged opponents, and yet you'll still enjoy excellent close-quarters performance courtesy of substantial lead output and SMG-grade hipfire.

You should be cautious when tackling enemies head-on, however - the MTAR's recoil may be quite mild, but it's still enough to draw you off target when trying to dislodge an enemy in cover.

Compared to its peers, the MTAR's close quarter performance can be underwhelming at times: with a sub-par rate of fire for the SMG class, you may lose out in closer quarters.

You should keep a careful eye on your magazine, too - while capacity is generous, the slower reload might leave you vulnerable at a critical moment.

Still, it remains a versatile weapon that is very competitive in most situations.

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