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P90 - Modern Warfare 2 Multiplayer Weapon Guide

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The P90 is a fully automatic weapon, unlocked at level 24.

A bullpup weapon designed for a personal defence role, the P90 is manufactured by FN Herstal, based in Belgium.

Design started in 1986 and production began in 1990. The P90 is used by a variety of counter-terrorist units and special forces all over the world.

The P90 fires a specially-designed cartridge, the 5.7-by-28 millimetre. It's a small calibre with a steel penetrator. The smaller, faster projectile means it's more effective against body armour - and has substantially less recoil than a typical pistol calibre.

In game, the P90 is a medium-damage weapon with a reasonably high rate of fire.

It will kill in three shots up close with Stopping Power, or just two if one of those shots is a headshot.

It also boasts the highest magazine count of all SMGs, with 50 rounds at your disposal - and an almost unending 75 with extended magazines.

It does have a little recoil so hitting your target at range can be tricky until you learn to counteract it - but the large magazine means you can put consistent fire on a target while adjusting your aim.

You also get a healthy supply of ammunition in reserve - 150 rounds total, almost twice as much as you would get with another SMG or assault rifle.

This frees up your blue perk, should you with to use something else. Sleight of hand Pro is useful for the increase in aim speed, and although you don't need to reload often with the 75 rounds you get with extended mags, it's nice to have that benefit.

Scavenger will also keep you supplied with ammunition and equipment - in any case it will come down to your preferred style of play - but extended mags serves as a passable alternative to Marathon for any rush setup.

For your red perk, Stopping Power is - predictably - the most effective choice for any aggressive class.

The faster rate of fire means you can adopt different tactics, but you'll fare less well in a straight firefight.

Lightweight Pro increases your mobility and improves the speed at which you'll be ready-to-fire when coming out of a sprint, so it's a good choice for those who seek to rush the enemy and try and catch them unprepared.

Another tactic would be to take the stealthy approach with Cold Blooded and a silencer, although this does require a patient style of play.

In any case, I found in Free-for-all the two-shot kill with a headshot you get with Stopping Power was effective, giving very quick kills indeed.

The large magazine capacity, high rate of fire and tight hipfire spread of the P90 means that you don't always have to aim with the P90 - in fact in very close encounters it's best not to.

Steady Aim can improve this ability, although you will make a lot more noise when moving. I'd recommend steady aim with extended mags in a gametype like Ground War, but for Free for All or even normal Team Deathmatch Ninja Pro is probably the strongest choice.

The P90 is more versatile than you might think as far as range is concerned. The fast rate of fire and moderate damage make it pretty handy up close, and when you're more familiar with the iron sights and the way the recoil behaves you can reach out to a fairly considerable distance.

It's not the perfect long range weapon - while you can make up for this shortcoming with the available volume of fire, if you've been spotted you won't fare so well against an asssault rifle at such ranges.

The trick with SMGs is to know your limit; And if you're outclassed at range you'll want to turn tail and get into cover, instead of giving away a free kill needlessly.

It's not cowardice to turn away from a fight you can't win, it's common sense.

If you're undetected, you're better off burst firing at range to ensure your shots connect - but if you're spotted it's best to pin the trigger, strafe to avoid incoming fire and get into the nearest cover.

The P90 is an often overlooked weapon in the shadow of the UMP, but when mastered it's an able tool, great for close quarters and capable of sustained fire without reloading.

The large magazine size and healthy reserve supply render Scavenger less effective, and the sprint bonus with extended mags means Marathon isn't necessary.

In fact, Extended Mags on the P90 with Sleight of Hand Pro is almost like having three perks in one - you've got the improved sprint, generous ammo supply, and fast aim and reload. It's an attractive package, and one that works pretty well if you can handle an unsilenced SMG.

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