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The Delta of Randomness - Can You Balance for RNG? - Extra Credits

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Randomness has three major functions in game design: 1) it creates exciting moments, 2) it gives the weaker player a chance to win occasionally, 3) it forces players to adapt to changing circumstances. When adding random elements, game designers must look at the delta of randomness, or the difference between what baseline impact that element has without a random effect and the realized impact it has with its random effect.
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S11E15 - More Ways to Use Randomness - What is the Goal of RNG? - Extra Credits
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