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The Casual/Core Fallacy - Designing for Depth - Extra Credits

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The arbitrary division between casual and core game design falls short when predicting the needs of today's players. Old assumptions that core players will want to invest the most time to play the game fully fall apart when we realize both that many traditional "core" players now have busy lives and a lot of games to choose from, so they often just play for a short time.Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
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♪ Intro Music: "Penguin Cap" by CarboHydroM
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♪ Outro Music: "Antifreeze" by Flexstyle
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S12E12 - Enclothed Cognition - Do Character Outfits Affect Our Play? - Extra Credits
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