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Achieving Vicarity - Creating Livable Fiction - Extra Credits

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Guest writer Evan Hill (a level designer from Naughty Dog) talks about creating surprises--expectation gaps--in your game, and why adhering to a "lifelike" experience isn't the same as preserving the player's sense of immersion.
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See more from Evan Hill at https://twitter.com/EHillGameDesign
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS

♪ Outro Music: ""Sound of the Dogfish" by halc
https://ocremix.org/remix/OCR01780

Prochain épisode
S16E19 - Games You Might Not Have Tried #16 - Spooky Scary Game Recommendations - Extra Credits
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