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BREATH OF THE WILD: Creating Nintendo’s Next Classic | Development Lore | LORE

Eiji Aonuma returns Zelda to the top of gaming Everest with Breath of the Wild!

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Written by Gainesaurus

Animated by Danny Reyes:
https://www.youtube.com/user/oryozema

Voiced by Jace Willcutt:
https://www.youtube.com/user/jacelift



Transcript:

Trimming the grass, tennis with Ganon, tumbling all over the place, in 2011 the once mighty Legend of Zelda suddenly sounded like the old folks home of gaming. Skyward Sword was quickly overshadowed by its competitor, Skyrim, and Hyrule needed a makeover.

Producer Eiji Aonuma tasked his team to rediscover Zelda's essence. They remastered classic Zelda titles for WiiU, noting their strengths, and tested their new game engine as an 8-bit prototype, proving it could change Zelda's future while remaining true to its past. But the real test was Miyamoto. The team developed a demo highlighting new mechanics and when the legendary developer spent an hour climbing trees, they knew they had a hit.

But Aonuma wanted more. Hyrule Warriors and Link Between Worlds introduced voiced cutscenes and non-linear gameplay. Designers were encouraged to get weird, drawing Biker Link and Link in a tracksuit. And Xenoblade developer, Monolith Soft, developed a Kyoto-inspired open-world to bring Zelda into the modern age.

Unfortunately, the modern age can be tricky. That fancy new physics engine meant changes on one section of the map caused chaos elsewhere. Weak Wii U sales then prompted Nintendo to push this new Zelda as the launch title for their next console, which proved to be a blessing in disguise. After extended QA testing, Link galloped, soared and climbed his way back to the top in 2017's Breath of the Wild.

Have fun!





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